ID3DXTextureShader::GetConstantByName

Gets a constant by looking up its name.

D3DXHANDLE GetConstantByName(
  D3DXHANDLE hConstant,
  LPCSTR pName
);

Parameters

hConstant
[in] A handle to the parent data structure. If the constant is a top-level parameter (there is no parent data structure), use NULL.
pName
[in] A string containing the name of the constant.

Return Values

Returns a unique identifier to the constant.

Requirements

Header: Declared in D3dx9shader.h.