ID3DXTextureShader::SetBool

Sets a BOOL value.

HRESULT SetBool(
  D3DXHANDLE hConstant,
  BOOL b
);

Parameters

hConstant
[in] Unique identifier to the constant. See D3DXHANDLE.
b
[in] BOOL value.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.