ID3DXTextureShader::SetFloatArray

Sets an array of floating-point numbers.

HRESULT SetFloatArray(
  D3DXHANDLE hConstant,
  CONST FLOAT* pf,
  UINT Count
);

Parameters

hConstant
[in] Unique identifier to the array of constants. See D3DXHANDLE.
pf
[in] Array of floating-point numbers.
Count
[in] Number of floating-point values in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.