ID3DXTextureShader::SetInt

Sets an integer value.

HRESULT SetInt(
  D3DXHANDLE hConstant,
  INT n
);

Parameters

hConstant
[in] Unique identifier to the constant. See D3DXHANDLE.
n
[in] Integer value.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.