ID3DXTextureShader::SetIntArray

Sets an array of integers.

HRESULT SetIntArray(
  D3DXHANDLE hConstant,
  CONST INT* pn,
  UINT Count
);

Parameters

hConstant
[in] Unique identifier to the array of constants. See D3DXHANDLE.
pn
[in] Array of integers.
Count
[in] Number of integers in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.