ID3DXTextureShader::SetMatrix

Sets a non-transposed matrix.

HRESULT SetMatrix(
  D3DXHANDLE hConstant,
  CONST D3DXMATRIX* pMatrix
);

Parameters

hConstant
[in] Unique identifier to the matrix of constants. See D3DXHANDLE.
pMatrix
[in] Pointer to a non-transposed matrix. See D3DXMATRIX.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A non-transposed matrix contains row-major data; that is, each vector is contained in a row.

Requirements

Header: Declared in D3dx9shader.h.