ID3DXTextureShader::SetMatrixPointerArray

Sets an array of pointers to non-transposed matrices.

HRESULT SetMatrixPointerArray(
  D3DXHANDLE hConstant,
  CONST D3DXMATRIX ** ppMatrix,
  UINT Count
);

Parameters

hConstant
[in] Unique identifier to an array of constant matrices. See D3DXHANDLE.
ppMatrix
[in] Array of pointers to non-transposed matrices. See D3DXMATRIX.
Count
[in] Number of matrices in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A non-transposed matrix contains row-major data; that is, each vector is contained in a row.

Requirements

Header: Declared in D3dx9shader.h.