Sets a transposed matrix.
HRESULT SetMatrixTranspose( D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
A transposed matrix contains column-major data; that is, each vector is contained in a column.
Header: Declared in D3dx9shader.h.