ID3DXTextureShader::SetMatrixTranspose

Sets a transposed matrix.

HRESULT SetMatrixTranspose(
  D3DXHANDLE hConstant,
  CONST D3DXMATRIX* pMatrix
);

Parameters

hConstant
[in] Unique identifier to the matrix of constants. See D3DXHANDLE.
pMatrix
[in] Pointer to a transposed matrix. See D3DXMATRIX.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A transposed matrix contains column-major data; that is, each vector is contained in a column.

Requirements

Header: Declared in D3dx9shader.h.