ID3DXTextureShader::SetValue

Sets the constant table with the data in the buffer.

HRESULT SetValue(
  D3DXHANDLE hConstant,
  LPCVOID pData,
  UINT Bytes
);

Parameters

hConstant
[in] Unique identifier to a constant. See D3DXHANDLE.
pData
[in] A pointer to a buffer containing the constant data.
Bytes
[in] Size of the buffer, in bytes.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.