ID3DXTextureShader::SetVector

Sets a 4D vector.

HRESULT SetVector(
  D3DXHANDLE hConstant,
  CONST D3DXVECTOR4* pVector
);

Parameters

hConstant
[in] Unique identifier to the vector constant. See D3DXHANDLE.
pVector
[in] Pointer to a 4D vector. See D3DXVECTOR4.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.