ID3DXTextureShader::SetVectorArray

Sets an array of 4D vectors.

HRESULT SetVectorArray(
  D3DXHANDLE hConstant,
  CONST D3DXVECTOR4* pVector,
  UINT Count
);

Parameters

hConstant
[in] Unique identifier to the array of vector constants. See D3DXHANDLE.
pVector
[in] Array of 4D vectors. See D3DXVECTOR4.
Count
[in] Number of vectors in the array.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3dx9shader.h.