Adds a dirty region to a cube texture resource.
HRESULT AddDirtyRect( D3DCUBEMAP_FACES FaceType, CONST RECT * pDirtyRect );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be: D3DERR_INVALIDCALL.
For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when IDirect3DCubeTexture9::LockRect or IDirect3DVolumeTexture9::LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. Also, the destination surface of a IDirect3DDevice9::UpdateSurface call is marked dirty.
Header: Declared in D3d9.h.
IDirect3DCubeTexture9::GetLevelDesc, IDirect3DCubeTexture9::LockRect, IDirect3DCubeTexture9::UnlockRect