IDirect3DDevice9::CreateDepthStencilSurface

Creates a depth-stencil resource.

HRESULT CreateDepthStencilSurface(
  UINT Width,
  UINT Height,
  D3DFORMAT Format,
  D3DMULTISAMPLE_TYPE MultiSample,
  DWORD MultisampleQuality,
  BOOL Discard,
  IDirect3DSurface9** ppSurface,
  HANDLE* pSharedHandle
);

Parameters

Width
[in] Width of the depth-stencil surface, in pixels.
Height
[in] Height of the depth-stencil surface, in pixels.
Format
[in] Member of the D3DFORMAT enumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device.
MultiSample
[in] Member of the D3DMULTISAMPLE_TYPE enumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DDevice9::SetDepthStencilSurface, its multisample type must be the same as that of the render target set by IDirect3DDevice9::SetRenderTarget.
MultisampleQuality
[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
Discard
[in] Set this flag to TRUE to enable z-buffer discarding, and FALSE otherwise. If this flag is set, the contents of the depth stencil buffer will be invalid after calling either IDirect3DDevice9::Present or IDirect3DDevice9::SetDepthStencilSurface with a different depth surface.

This flag has the same behavior as the constant, D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL, in D3DPRESENTFLAG.

ppSurface
[out, retval] Address of a pointer to an IDirect3DSurface9 interface, representing the created depth-stencil surface resource.
pSharedHandle
[in] Reserved. Set this parameter to NULL.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.

Remarks

The memory class of the depth-stencil buffer is always D3DPOOL_DEFAULT.

Requirements

Header: Declared in D3d9.h.

See Also

IDirect3DDevice9::UpdateSurface