Creates a new state block that contains the values for all device states, vertex-related states, or pixel-related states.
HRESULT CreateStateBlock( D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.
Vertex-related device states typically refer to those states that affect how the system processes vertices. Pixel-related states generally refer to device states that affect how the system processes pixel or depth-buffer data during rasterization. Some states are contained in both groups.
Header: Declared in D3d9.h.
IDirect3DDevice9::BeginStateBlock, IDirect3DDevice9::EndStateBlock