IDirect3DDevice9::CreateVertexDeclaration

Create a vertex shader declaration from the device and the vertex elements.

HRESULT CreateVertexDeclaration(
  CONST D3DVERTEXELEMENT9* pVertexElements,
  IDirect3DVertexDeclaration9** ppDecl
);

Parameters

pVertexElements
[in] An array of D3DVERTEXELEMENT9 vertex elements.
ppDecl
[out, retval] Pointer to an IDirect3DVertexDeclaration9 pointer that returns the created vertex shader declaration.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

See the Vertex Declaration page for a detailed description of how to map vertex declarations between different versions of DirectX.

Requirements

Header: Declared in D3d9.h.