IDirect3DDevice9::GetBackBuffer
    Retrieves a back buffer from the device's swap chain.
            
		
        
HRESULT GetBackBuffer(
  UINT  iSwapChain,
  UINT BackBuffer,
  D3DBACKBUFFER_TYPE Type,
  IDirect3DSurface9 ** ppBackBuffer
);
    
Parameters
      -  iSwapChain
- [in]  An unsigned integer specifying the swap chain.
- BackBuffer
- [in]  Index of the back buffer object to return. Back buffers are numbered from 0 to the total number of back buffers minus one. A value of 0 returns the first back buffer, not the front buffer. The front buffer is not accessible through this method. Use IDirect3DDevice9::GetFrontBufferData to retrieve a copy of the front buffer.
- Type
- [in]  Stereo view is not supported in Direct3D 9, so the only valid value for this parameter is D3DBACKBUFFER_TYPE_MONO. 
- ppBackBuffer
- [out, retval]  Address of a pointer to an IDirect3DSurface9 interface, representing the returned back buffer surface. 
Return Values
If the method succeeds, the return value is D3D_OK. If BackBuffer equals or exceeds the total number of back buffers, then the function fails and returns D3DERR_INVALIDCALL.
Remarks
Calling this method will increase the internal reference count on the IDirect3DSurface9 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface9 interface results in a memory leak.
Requirements
  Header: Declared in D3d9.h.
					
See Also
IDirect3DDevice9::GetFrontBufferData