Retrieves the current texture palette.
HRESULT GetCurrentTexturePalette( UINT * pPaletteNumber );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be: D3DERR_INVALIDCALL.
Header: Declared in D3d9.h.
IDirect3DDevice9::SetCurrentTexturePalette, Texture Palettes