IDirect3DDevice9::GetCurrentTexturePalette

Retrieves the current texture palette.

HRESULT GetCurrentTexturePalette(
  UINT * pPaletteNumber
);

Parameters

pPaletteNumber
[out, retval] Pointer to a returned value that identifies the current texture palette.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be: D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3d9.h.

See Also

IDirect3DDevice9::SetCurrentTexturePalette, Texture Palettes