Retrieves a render-target surface.
HRESULT GetRenderTarget( DWORD RenderTargetIndex, IDirect3DSurface9 ** ppRenderTarget );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL if one of the arguments is invalid, or D3DERR_NOTFOUND if there's no render target available for the given index.
Typically, methods that return state will not work on a device that is created using D3DCREATE_PUREDEVICE. This method however, will work even on a pure device because it returns an interface.
The device can now support multiple render targets. The number of render targets supported by a device is contained in the NumSimultaneousRTs member of D3DCAPS9. See Multiple Render Targets.
Calling this method will increase the internal reference count on the IDirect3DSurface9 interface. Failure to call IUnknown::Release when finished using the IDirect3DSurface9 interface results in a memory leak.
Header: Declared in D3d9.h.