IDirect3DDevice9::GetRenderTargetData

Copies the render-target data from device memory to system memory.

HRESULT GetRenderTargetData(
  IDirect3DSurface9* pRenderTarget,
  IDirect3DSurface9* pDestSurface
);

Parameters

pRenderTarget
[in] Pointer to an IDirect3DSurface9 object, representing a render target.
pDestSurface
[in] Pointer to an IDirect3DSurface9 object, representing a destination surface.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_DRIVERINTERNALERROR, D3DERR_DEVICELOST, D3DERR_INVALIDCALL.

Remarks

The destination surface must be either an off-screen plain surface or a level of a texture (mipmap or cube texture) created with D3DPOOL_SYSTEMMEM.

The source surface must be a regular render target or a level of a render-target texture (mipmap or cube texture) created with POOL_DEFAULT.

This method will fail if:

Requirements

Header: Declared in D3d9.h.