Gets the sampler state value.
HRESULT GetSamplerState( DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other values in D3DCREATE."
Header: Declared in D3d9.h.