Gets the stream source frequency divider value.
HRESULT GetStreamSourceFreq( UINT StreamNumber, UINT* pDivider );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Vertex shaders can now be invoked more than once per vertex. See Drawing Non-Indexed Geometry.
Header: Declared in D3d9.h.