Retrieves a texture assigned to a stage for a device.
HRESULT GetTexture( DWORD Stage, IDirect3DBaseTexture9 ** ppTexture );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Typically, methods that return state will not work on a device that is created using D3DCREATE_PUREDEVICE. This method however, will work even on a pure device because it returns an interface.
Calling this method will increase the internal reference count on the IDirect3DTexture9 interface. Failure to call IUnknown::Release when finished using this IDirect3DTexture9 interface results in a memory leak.
Header: Declared in D3d9.h.
IDirect3DDevice9::SetTexture, IDirect3DDevice9::GetTextureStageStateIDirect3DDevice9::SetTextureStageState