IDirect3DDevice9::GetTransform

Retrieves a matrix describing a transformation state.

HRESULT GetTransform(
  D3DTRANSFORMSTATETYPE State,
  D3DMATRIX * pMatrix
);

Parameters

State
[in] Device state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
pMatrix
[out] Pointer to a D3DMATRIX structure, describing the returned transformation state.

Return Values

If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL if one of the arguments is invalid.

Remarks

This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE.

Requirements

Header: Declared in D3d9.h.

See Also

IDirect3DDevice9::SetTransform