IDirect3DDevice9::GetVertexShader

Retrieves the currently set vertex shader.

HRESULT GetVertexShader(
  IDirect3DVertexShader9** ppShader
);

Parameters

ppShader
[out, retval] Pointer to a vertex shader interface.

Return Values

If the method succeeds, the return value is D3D_OK. If ppShader is invalid, D3DERR_INVALIDCALL is returned.

Remarks

Typically, methods that return state will not work on a device that is created using D3DCREATE_PUREDEVICE. This method however, will work even on a pure device because it returns an interface.

Requirements

Header: Declared in D3d9.h.

See Also

IDirect3DDevice9::SetVertexShader