IDirect3DDevice9::GetVertexShaderConstantI

Gets an integer vertex shader constant.

HRESULT GetVertexShaderConstantI(
  UINT StartRegister,
  int * pConstantData,
  UINT Vector4iCount
);

Parameters

StartRegister
[in] Register number that will contain the first constant value.
pConstantData
[in, out] Pointer to an array of constants.
Vector4iCount
[in] Number of four integer vectors in the array of constants.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3d9.h.