Sets the current texture palette.
HRESULT SetCurrentTexturePalette( UINT PaletteNumber );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
A single logical palette is associated with the device, and is shared by all texture stages.
Header: Declared in D3d9.h.
IDirect3DDevice9::GetCurrentTexturePalette, Texture Palettes