IDirect3DDevice9::SetCurrentTexturePalette

Sets the current texture palette.

HRESULT SetCurrentTexturePalette(
  UINT PaletteNumber
);

Parameters

PaletteNumber
[in] Value that specifies the texture palette to set as the current texture palette.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

Requirements

Header: Declared in D3d9.h.

See Also

IDirect3DDevice9::GetCurrentTexturePalette, Texture Palettes