Sets the current vertex stream declaration.
HRESULT SetFVF( DWORD FVF );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be: D3DERR_INVALIDCALL.
Here are the steps necessary to initialize and use vertices that have a position, diffuse and specular color, and texture coordinates:
struct LVertex
{
FLOAT x, y, z;
D3DCOLOR specular, diffuse;
FLOAT tu, tv;
};
const DWORD VertexFVF = (D3DFVF_XYZ | D3DFVF_DIFFUSE |
D3DFVF_SPECULAR | D3DFVF_TEX1 );
g_d3dDevice->CreateVertexBuffer( 4*sizeof(LVertex),
D3DUSAGE_WRITEONLY, VertexFVF, D3DPOOL_DEFAULT, &pBigSquareVB, NULL );
LVertex * v;
pBigSquareVB->Lock( 0, 0, (BYTE**)&v, 0 );
v[0].x = 0.0f; v[0].y = 10.0; v[0].z = 10.0f;
v[0].diffuse = 0xffff0000;
v[0].specular = 0xff00ff00;
v[0].tu = 0.0f; v[0].tv = 0.0f;
v[1].x = 0.0f; v[1].y = 0.0f; v[1].z = 10.0f;
v[1].diffuse = 0xff00ff00;
v[1].specular = 0xff00ffff;
v[1].tu = 0.0f; v[1].tv = 0.0f;
v[2].x = 10.0f; v[2].y = 10.0f; v[2].z = 10.0f;
v[2].diffuse = 0xffff00ff;
v[2].specular = 0xff000000;
v[2].tu = 0.0f; v[2].tv = 0.0f;
v[3].x = 0.0f; v[3].y = 10.0f; v[3].z = 10.0f;
v[3].diffuse = 0xffffff00;
v[3].specular = 0xffff0000;
v[3].tu = 0.0f; v[3].tv = 0.0f;
pBigSquareVB->Unlock();
g_d3dDevice->SetFVF(VertexFVF); g_d3dDevice->SetStreamSource(0, pBigSquareVB, 0, sizeof(LVertex)); g_d3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0 ,2);
Here are the steps necessary to initialize and use vertices that have a position, a normal, and texture coordinates:
struct Vertex
{
FLOAT x, y, z;
FLOAT nx, ny, nz;
FLOAT tu, tv;
};
const DWORD VertexFVF = ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 );
Vertex * v;
pBigSquareVB->Lock(0, 0, (BYTE**)&v, 0);
v[0].x = 0.0f; v[0].y = 10.0; v[0].z = 10.0f;
v[0].nx = 0.0f; v[0].ny = 1.0f; v[0].nz = 0.0f;
v[0].tu = 0.0f; v[0].tv = 0.0f;
v[1].x = 0.0f; v[1].y = 0.0f; v[1].z = 10.0f;
v[1].nx = 0.0f; v[1].ny = 1.0f; v[1].nz = 0.0f;
v[1].tu = 0.0f; v[1].tv = 0.0f;
v[2].x = 10.0f; v[2].y = 10.0f; v[2].z = 10.0f;
v[2].nx = 0.0f; v[2].ny = 1.0f; v[2].nz = 0.0f;
v[2].tu = 0.0f; v[2].tv = 0.0f;
v[3].x = 0.0f; v[3].y = 10.0f; v[3].z = 10.0f;
v[3].nx = 0.0f; v[3].ny = 1.0f; v[3].nz = 0.0f;
v[3].tu = 0.0f; v[3].tv = 0.0f;
pBigSquareVB->Unlock();
Header: Declared in D3d9.h.