IDirect3DDevice9::SetPixelShaderConstantF
    Sets a floating-point shader constant.
            
		
        
HRESULT SetPixelShaderConstantF(
  UINT StartRegister,
  CONST float * pConstantData,
  UINT Vector4fCount
);
    
Parameters
      - StartRegister
- [in]  Register number that will contain the first constant value.
- pConstantData
- [in]  Pointer to an array of constants.
- Vector4fCount
- [in]  Number of four float vectors in the array of constants.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be
     D3DERR_INVALIDCALL.
Requirements
  Header: Declared in D3d9.h.
					
See Also
IDirect3DDevice9::GetPixelShaderConstantF