IDirect3DDevice9::SetPixelShaderConstantF
Sets a floating-point shader constant.
HRESULT SetPixelShaderConstantF(
UINT StartRegister,
CONST float * pConstantData,
UINT Vector4fCount
);
Parameters
- StartRegister
- [in] Register number that will contain the first constant value.
- pConstantData
- [in] Pointer to an array of constants.
- Vector4fCount
- [in] Number of four float vectors in the array of constants.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be
D3DERR_INVALIDCALL.
Requirements
Header: Declared in D3d9.h.
See Also
IDirect3DDevice9::GetPixelShaderConstantF