IDirect3DDevice9::SetTextureStageState
    Sets the state value for the currently assigned texture.
            
		
        
HRESULT SetTextureStageState(
  DWORD Stage,
  D3DTEXTURESTAGESTATETYPE Type,
  DWORD Value
);
    
Parameters
      - Stage
- [in]  Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7. 
- Type
- [in]  Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type. 
- Value
- [in]  State value to set. The meaning of this value is determined by the Type parameter. 
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
    
Requirements
  Header: Declared in D3d9.h.
					
See Also
IDirect3DDevice9::GetTextureStageState, IDirect3DDevice9::GetTexture, IDirect3DDevice9::SetTexture