Sets a single device transformation-related state.
HRESULT SetTransform( D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix );
If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL is returned if one of the arguments is invalid.
Header: Declared in D3d9.h.
IDirect3DDevice9::GetTransform, IDirect3DDevice9::SetRenderState, D3DTS_WORLD, D3DTS_WORLDn, D3DTS_WORLDMATRIX