Sets the vertex shader.
HRESULT SetVertexShader( IDirect3DVertexShader9* pShader );
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
To set a fixed-function vertex shader (after having set a programmable vertex shader), call IDirect3DDevice9::SetVertexShader(NULL) to release the programmable shader, and then call IDirect3DDevice9::SetFVF with the fixed-function vertex format.
Header: Declared in D3d9.h.