IDirect3DPixelShader9::GetFunction
Gets a pointer to the shader data.
HRESULT GetFunction(
void* pData,
UINT* pSizeOfData
);
Parameters
- pData
- [in, out] Pointer to a buffer that contains the shader data. The application needs to allocate enough room for this.
- pSizeOfData
- [in, out] Size of the data, in bytes. To get the buffer size that is needed to retrieve the data, set pData = NULL when calling GetFunction. Then call GetFunction with the returned size, to get the buffer data.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be:
D3DERR_INVALIDCALL.
Requirements
Header: Declared in D3d9.h.