IDirect3DVolume9::LockBox
Locks a box on a volume resource.
HRESULT LockBox(
D3DLOCKED_BOX * pLockedVolume,
CONST D3DBOX * pBox,
DWORD Flags
);
Parameters
- pLockedVolume
- [out] Pointer to a D3DLOCKED_BOX structure, describing the locked region.
- pBox
- [in] Pointer to a box to lock. Specified by a pointer to a D3DBOX structure. Specifying NULL for this parameter locks the entire volume.
- Flags
- [in] Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NOSYSLOCK
- D3DLOCK_READONLY
For a description of the flags, see D3DLOCK.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DVolume9::LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. See IDirect3DDevice9::UpdateTexture for more information.
Requirements
Header: Declared in D3d9.h.
See Also
IDirect3DVolume9::UnlockBox