IDirect3DVolumeTexture9::LockBox
    Locks a box on a volume texture resource.
            
		
        
HRESULT LockBox(
  UINT Level,
  D3DLOCKED_BOX * pLockedVolume,
  CONST D3DBOX * pBox,
  DWORD Flags
);
    
Parameters
      - Level
- [in]  Specifies the level of the volume texture resource to lock. 
- pLockedVolume
- [out]  Pointer to a D3DLOCKED_BOX structure, describing the locked region. 
- pBox
- [in]  Pointer to the volume to lock. This parameter is specified by a pointer to a D3DBOX structure. Specifying NULL for this parameter locks the entire volume level. 
- Flags
- [in]  Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are: 
    
          - D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NOSYSLOCK
- D3DLOCK_READONLY
 For a description of the flags, see D3DLOCK.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
    
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DVolumeTexture9::LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. For more information, see IDirect3DDevice9::UpdateTexture.
Requirements
  Header: Declared in D3d9.h.
					
See Also
IDirect3DVolumeTexture9::UnlockBox