IDirectSound3DBuffer8::GetMaxDistance

The GetMaxDistance method retrieves the maximum distance, which is the distance from the listener beyond which sounds in this buffer are no longer attenuated.

HRESULT GetMaxDistance(
  D3DVALUE * pflMaxDistance
);

Parameters

pflMaxDistance
Address of a variable that receives the maximum distance, in meters by default. D3DVALUE is defined as float.

Return Values

If the method succeeds, the return value is DS_OK. If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The default maximum distance, defined as DS3D_DEFAULTMAXDISTANCE, is effectively infinite.

Requirements

Header: Declared in Dsound.h.

Import Library: Use Dsound3d.dll.

See Also

IDirectSound3DBuffer8