The SetMaxDistance method sets the maximum distance, which is the distance from the listener beyond which sounds in this buffer are no longer attenuated.
HRESULT SetMaxDistance( D3DVALUE flMaxDistance, DWORD dwApply );
Value | Description |
DS3D_DEFERRED | Settings are not applied until the application calls the CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation. |
DS3D_IMMEDIATE | Settings are applied immediately, causing the system to recalculate the 3D coordinates for all 3D sound buffers. |
If the method succeeds, the return value is DS_OK. If the method fails, the return value may be DSERR_INVALIDPARAM.
The default maximum distance, defined as DS3D_DEFAULTMAXDISTANCE, is effectively infinite.
The default unit of measurement is meters, but this can be changed by using the SetDistanceFactor method.
Header: Declared in Dsound.h.
Import Library: Use Dsound3d.dll.