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The SetVelocity method sets the velocity of the sound source.
HRESULT SetVelocity( D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply );
Value | Description |
DS3D_DEFERRED | Settings are not applied until the application calls the CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation. |
DS3D_IMMEDIATE | Settings are applied immediately, causing the system to recalculate the 3D coordinates for all 3D sound buffers. |
If the method succeeds, the return value is DS_OK. If the method fails, the return value may be DSERR_INVALIDPARAM.
Velocity is used only for calculating Doppler effect. It does not change the position of the buffer. For more information, see Doppler Effect.
The default unit of measurement is meters per second, but this can be changed by using the SetDistanceFactor method.
Header: Declared in Dsound.h.
Import Library: Use Dsound3d.dll.