IDirectSound3DListener8::SetPosition
The SetPosition method sets the listener's position.
HRESULT SetPosition(
D3DVALUE x,
D3DVALUE y,
D3DVALUE z,
DWORD dwApply
);
Parameters
- x
- Value that specifies the x coordinate of the listener's position vector. Note that DirectSound may adjust this value to prevent floating-point overflow. D3DVALUE is defined as float.
- y
- Value that specifies the y coordinate of the listener's position vector. Note that DirectSound may adjust this value to prevent floating-point overflow. D3DVALUE is defined as float.
- z
- Value that specifies the z coordinate of the listener's position vector. Note that DirectSound may adjust this value to prevent floating-point overflow. D3DVALUE is defined as float.
- dwApply
- Value that specifies when the setting should be applied. This value must be one of the following:
Value |
Description |
DS3D_DEFERRED |
Settings are not applied until the application calls the CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation. |
DS3D_IMMEDIATE |
Settings are applied immediately, causing the system to recalculate the 3D coordinates for all 3D sound buffers. |
Return Values
If the method succeeds, the return value is DS_OK. If the method fails, the return value may be DSERR_INVALIDPARAM.
Remarks
By default, measurement units are meters, but this can be changed by calling the SetDistanceFactor method.
Requirements
Header: Declared in Dsound.h.
Import Library:
Use Dsound3d.dll.
See Also
IDirectSound3DListener8