The IDirectSound8 interface is used to create buffer objects, manage devices, and set up the environment. This interface supersedes IDirectSound and adds new methods.
Obtain this interface by using the DirectSoundCreate8 or DirectSoundFullDuplexCreate8 function, or by using CoCreateInstance or CoCreateInstanceEx to create an object of class CLSID_DirectSound8.
In addition to the methods inherited from IUnknown, the IDirectSound8 interface exposes the following methods.
Method | Description |
---|---|
IDirectSound8::Compact | The Compact method has no effect. |
IDirectSound8::CreateSoundBuffer | The CreateSoundBuffer method creates a sound buffer object to manage audio samples. |
IDirectSound8::DuplicateSoundBuffer | The DuplicateSoundBuffer method creates a new secondary buffer that shares the original buffer's memory. |
IDirectSound8::GetCaps | The GetCaps method retrieves the capabilities of the hardware device that is represented by the device object. |
IDirectSound8::GetSpeakerConfig | The GetSpeakerConfig method retrieves the speaker configuration. |
IDirectSound8::Initialize | The Initialize method initializes a device object that was created by using the CoCreateInstance function. |
IDirectSound8::SetCooperativeLevel | The SetCooperativeLevel method sets the cooperative level of the application for this sound device. |
IDirectSound8::SetSpeakerConfig | The SetSpeakerConfig method specifies the speaker configuration of the device. |
IDirectSound8::VerifyCertification | The VerifyCertification method ascertains whether the device driver is certified for DirectX. |
The LPDIRECTSOUND8 type is defined as a pointer to the IDirectSound8 interface:
typedef struct IDirectSound8 *LPDIRECTSOUND8;
Only objects of class CLSID_DirectSound8 support this interface. All device objects created by DirectSoundCreate8 and DirectSoundFullDuplexCreate8 fall into this category. Objects of class CLSID_DirectSound, which include all those created by using the earlier DirectSoundCreate function, support only the earlier IDirectSound interface.
The behavior of CLSID_DirectSound8 objects is somewhat different from that of CLSID_DirectSound objects. These differences are found in the IDirectSound interface as well as the IDirectSound8 interface. Specific differences in the behavior of the newer object include the following:
Header: Declared in Dsound.h.
Import Library: Use Dsound3d.dll.