The SetSpeakerConfig method specifies the speaker configuration of the device.
HRESULT SetSpeakerConfig( DWORD dwSpeakerConfig );
Value | Description |
DSSPEAKER_5POINT1 | The audio is played through a speaker arrangement of surround speakers with a subwoofer. |
DSSPEAKER_DIRECTOUT | The audio is passed through directly, without being configured for speakers. |
DSSPEAKER_HEADPHONE | The speakers are headphones. |
DSSPEAKER_MONO | The speakers are monaural. |
DSSPEAKER_QUAD | The speakers are quadraphonic. |
DSSPEAKER_STEREO | The speakers are stereo (default value). |
DSSPEAKER_SURROUND | The speakers are surround sound. |
DSSPEAKER_7POINT1 | The audio is played through a speaker arrangement of seven surround speakers with a subwoofer. |
Value | Description |
DSSPEAKER_GEOMETRY_WIDE | The speakers are directed over an arc of 20 degrees. |
DSSPEAKER_GEOMETRY_NARROW | The speakers are directed over an arc of 10 degrees. |
DSSPEAKER_GEOMETRY_MIN | The speakers are directed over an arc of 5 degrees. |
DSSPEAKER_GEOMETRY_MAX | The speakers are directed over an arc of 180 degrees. |
If the method succeeds, the return value is DS_OK. If the method fails, the return value may be one of the error values shown in the following table.
Return code |
DSERR_INVALIDPARAM |
DSERR_UNINITIALIZED |
If a geometry value is to be used, it must be packed in a DWORD along with the DSSPEAKER_STEREO flag. This can be done by using the DSSPEAKER_COMBINED macro, as in the following C++ example:
lpds->SetSpeakerConfig(DSSPEAKER_COMBINED( DSSPEAKER_STEREO, DSSPEAKER_GEOMETRY_WIDE));
Header: Declared in Dsound.h.
Import Library: Use Dsound3d.dll.