The SetCurrentPosition method sets the position of the play cursor, which is the point at which the next byte of data is read from the buffer.
HRESULT SetCurrentPosition( DWORD dwNewPosition );
If the method succeeds, the return value is DS_OK. If the method fails, the return value may be one of the following error values:
Return code |
DSERR_INVALIDCALL |
DSERR_INVALIDPARAM |
DSERR_PRIOLEVELNEEDED |
This method cannot be called on the primary buffer.
If the buffer is playing, the cursor immediately moves to the new position and play continues from that point. If it is not playing, playback will begin from the new position the next time the Play method is called.
Header: Declared in Dsound.h.
Import Library: Use Dsound3d.dll.