Applications use the methods of the IDirectXFileSaveObject interface to create data objects and to save templates and data objects. Note that templates are not required in every file. For example, you could put all templates into a single Microsoft DirectX file rather than duplicating them in every DirectX file. Deprecated.
Method | Description |
---|---|
IDirectXFileSaveObject::CreateDataObject | Creates a data object. Deprecated. |
IDirectXFileSaveObject::SaveData | Saves a data object and its children to a DirectX file. Deprecated. |
IDirectXFileSaveObject::SaveTemplates | Saves templates to a DirectX file. Deprecated. |
The globally unique identifier (GUID) for the IDirectXFileSaveObject interface is IID_IDirectXFileSaveObject.
The IDirectXFileSaveObject interface is obtained by calling the IDirectXFile::CreateSaveObject method.
The LPDIRECTXFILESAVEOBJECT type is defined as a pointer to this interface.
typedef interface IDirectXFileSaveObject *LPDIRECTXFILESAVEOBJECT;
Header: Declared in Dxfile.h.
Import Library: Use D3dxof.lib.