Function type used by the texture fill functions.
typedef VOID (WINAPI *LPD3DXFILL2D)( D3DXVECTOR4* pOut, CONST D3DXVECTOR2* pTexCoord, CONST D3DXVECTOR2* pTexelSize, LPVOID pData, );
pOut - Pointer to a vector, which the function uses to return its result. X, Y, Z, and W will be mapped to R, G, B, and A, respectively.
pTexCoord - Pointer to a vector containing the coordinates of the texel currently being evaluated. Texture coordinate components for texture and volume textures range from 0 to 1. Texture coordinate components for cube textures range from -1 to 1.
pTexelSize - Pointer to a vector containing the dimensions of the current texel.
pData - Pointer to user data.
No return value.
Be sure to specify the Windows Data Types calling convention when declaring the callback function. Otherwise, stack overflows can occur.
Header | d3dx9tex.h |
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Import Library | d3dx9.lib |
Minimum Operating System | Windows 98 |