LPD3DXFILL3D

Function type used by the texture fill functions.

Syntax

typedef VOID (WINAPI *LPD3DXFILL2D)(
    D3DXVECTOR4* pOut, 
    CONST D3DXVECTOR3* pTexCoord, 
    CONST D3DXVECTOR3* pTexelSize, 
    LPVOID pData,  
);

Parameters

pOut - Pointer to a vector, which the function uses to return its result. X, Y, Z, and W will be mapped to R, G, B, and A, respectively.

pTexCoord - Pointer to a vector containing the coordinates of the texel currently being evaluated. Texture coordinate components for texture and volume textures range from 0 to 1. Texture coordinate components for cube textures range from -1 to 1.

pTexelSize - Pointer to a vector containing the dimensions of the current texel.

pData - Pointer to user data.

Return Value

No return value.

Remarks

Be sure to specify the Windows Data Types calling convention when declaring the callback function. Otherwise, stack overflows can occur.

Header d3dx9tex.h
Import Library d3dx9.lib
Minimum Operating System Windows 98

See Also

LPD3DXFILL2D