Application-defined resource deletion callback function, called by DXUT after the Direct3D device is lost.
VOID LPDXUTCALLBACKDEVICELOST( void* pUserContext );
No return value.
This callback function should be used to delete resources created in the LPDXUTCALLBACKDEVICERESET callback function. The deleted resources will generally include all resources created in D3DPOOL_DEFAULT memory.
Header: Declared in Dxut.h.
LPDXUTCALLBACKDEVICELOST, LPDXUTCALLBACKDEVICERESET, LPDXUTCALLBACKDEVICERESET, Lost Devices