LPDXUTCALLBACKDEVICELOST

Application-defined resource deletion callback function, called by DXUT after the Direct3D device is lost.

VOID LPDXUTCALLBACKDEVICELOST(
  void* pUserContext
);

Parameters

pUserContext
[in] Pointer to a user-defined value which is passed to the callback function. Typically used by an application to pass a pointer to a data structure that provides context information for the callback function. The default value is NULL

Return Values

No return value.

Remarks

This callback function should be used to delete resources created in the LPDXUTCALLBACKDEVICERESET callback function. The deleted resources will generally include all resources created in D3DPOOL_DEFAULT memory.

Requirements

Header: Declared in Dxut.h.

See Also

LPDXUTCALLBACKDEVICELOST, LPDXUTCALLBACKDEVICERESET, LPDXUTCALLBACKDEVICERESET, Lost Devices