Application-defined callback function that allows for updating the scene. This function is called by DXUT at the end of every frame, and whenever the application needs to paint the scene.
VOID LPDXUTCALLBACKFRAMERENDER( IDirect3DDevice9 * pd3dDevice, DOUBLE fTime, FLOAT fElapsedTime, void* pUserContext );
No return value.
This callback function is the appropriate location for the application to render the current scene. The framework calls this function whenever the scene needs to be rendered or painted, but not if rendering is paused.
The framework will call this function after the LPDXUTCALLBACKFRAMEMOVE callback function.
Header: Declared in Dxut.h.
DXUTSetCallbackFrameRender, DXUTSetCallbackFrameMove, LPDXUTCALLBACKFRAMEMOVE