A line strip is a primitive that is composed of connected line segments. Your application can use line strips for creating polygons that are not closed. A closed polygon is a polygon whose last vertex is connected to its first vertex by a line segment. If your application makes polygons based on line strips, the vertices are not guaranteed to be coplanar.
The following illustration depicts a rendered line strip.
The following code shows how to create vertices for this line strip.
struct CUSTOMVERTEX { float x,y,z; }; CUSTOMVERTEX Vertices[] = { {-5.0, -5.0, 0.0}, { 0.0, 5.0, 0.0}, { 5.0, -5.0, 0.0}, {10.0, 5.0, 0.0}, {15.0, -5.0, 0.0}, {20.0, 5.0, 0.0} };
The code example below shows how to use IDirect3DDevice9::DrawPrimitive to render this line strip.
// // It is assumed that d3dDevice is a valid // pointer to a IDirect3DDevice9 interface. // d3dDevice->DrawPrimitive( D3DPT_LINESTRIP, 0, 5 );