Material

Defines a basic material color that can be applied to either a complete mesh or a mesh's individual faces. The power is the specular exponent of the material.

Note     The ambient color requires an alpha component.

TextureFilename is an optional data object. If this object is not present, the face is untextured.

template Material
{
    < 3D82AB4D-62DA-11CF-AB39-0020AF71E433 >
    ColorRGBA faceColor;
    FLOAT power;
    ColorRGB specularColor;
    ColorRGB emissiveColor;
    [...]
} 

Where: