|  |  | 
Used to define the texture topology of each face in a wrap. The value of the nFaceWrapValues member should be equal to the number of faces in a mesh.
template MeshFaceWraps
{
    < ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B >
    DWORD nFaceWrapValues;
    array Boolean2d faceWrapValues[nFaceWrapValues];
} 
    This template is no longer used.