Used to define the texture topology of each face in a wrap. The value of the nFaceWrapValues member should be equal to the number of faces in a mesh.
template MeshFaceWraps { < ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B > DWORD nFaceWrapValues; array Boolean2d faceWrapValues[nFaceWrapValues]; }
This template is no longer used.