This is a PRT simulator tool that is run from the command line.
prtcmdline.exe [/s] [/v] *.xml... |
Where:
Switch Options | Description | Default Value |
---|---|---|
[/s] | Optionally searches in the specified directory and all subdirectoies of each filename. | Do not search |
[/v] | Optional verbose output. Useful for debugging | Minimal text output. |
*.xml ... | Specifies one or more .xml files to read. Each .xml file specifies the options for running the simulator. The filename should contain a directory path. Wildcards are supported. The example shows a sample .xml file called Options.xml. | You must supply at least one .xml file. |
This is an example options file for the PRTCmdLine sample. Change the values as desired, but keep the ordering of the nodes unchanged.
<Options> <Input> <Mesh> <MeshFile>PRT Demo\wall_with_pillars.x</MeshFile> <IsBlockerMesh>0</IsBlockerMesh> <Translate.x>0.000000</Translate.x> <Translate.y>0.000000</Translate.y> <Translate.z>0.000000</Translate.z> <Scale.x>1.000000</Scale.x> <Scale.y>1.000000</Scale.y> <Scale.z>1.000000</Scale.z> <Yaw>0.000000</Yaw> <Pitch>0.000000</Pitch> <Roll>0.000000</Roll> <SHMaterial> <Diffuse.r>1.000000</Diffuse.r> <Diffuse.g>1.000000</Diffuse.g> <Diffuse.b>1.000000</Diffuse.b> <Absorption.r>0.003000</Absorption.r> <Absorption.g>0.003000</Absorption.g> <Absorption.b>0.046000</Absorption.b> <EnableSubsurfaceScattering>0</EnableSubsurfaceScattering> <RelativeIndexOfRefraction>1.300000</RelativeIndexOfRefraction> <ReducedScattering.r>2.000000</ReducedScattering.r> <ReducedScattering.g>2.000000</ReducedScattering.g> <ReducedScattering.b>2.000000</ReducedScattering.b> </SHMaterial> </Mesh> </Input> <Settings> <Order>6</Order> <NumRays>1024</NumRays> <NumBounces>1</NumBounces> <LengthScale>25.000000</LengthScale> <NumChannels>3</NumChannels> <Compression> <EnableCompression>1</EnableCompression> <NumClusters>1</NumClusters> <Quality>2</Quality> <NumPCA>24</NumPCA> </Compression> <MeshTessellation> <EnableTessellation>0</EnableTessellation> <RobustMeshRefine>1</RobustMeshRefine> <RobustMeshRefineMinEdgeLength>0.000000</RobustMeshRefineMinEdgeLength> <RobustMeshRefineMaxSubdiv>2</RobustMeshRefineMaxSubdiv> <AdaptiveDL>1</AdaptiveDL> <AdaptiveDLMinEdgeLength>0.030000</AdaptiveDLMinEdgeLength> <AdaptiveDLThreshold>0.000080</AdaptiveDLThreshold> <AdaptiveDLMaxSubdiv>3</AdaptiveDLMaxSubdiv> <AdaptiveBounce>0</AdaptiveBounce> <AdaptiveBounceMinEdgeLength>0.030000</AdaptiveBounceMinEdgeLength> <AdaptiveBounceThreshold>0.000080</AdaptiveBounceThreshold> <AdaptiveBounceMaxSubdiv>3</AdaptiveBounceMaxSubdiv> </MeshTessellation> </Settings> <Output> <OutputConcatPRTMesh>meshConcat.x</OutputConcatPRTMesh> <OutputConcatBlockerMesh>blockerConcat.x</OutputConcatBlockerMesh> <OutputTessellatedMesh>tesslatedMesh.x</OutputTessellatedMesh> <BinaryXFile>0</BinaryXFile> <OutputPRTBuffer>prtbuffer.prt</OutputPRTBuffer> <OutputCompPRTBuffer>prtCompBuffer.pca</OutputCompPRTBuffer> </Output> </Options>
You can define any number of <Mesh> objects. They will be concatenated together, and saved to <OutputConcatPRTMesh> and <OutputConcatBlockerMesh>.
You can define have any number of <SHMaterial> objects for each mesh. They are read in order and will be used for the corresponding attribute mesh subset. If only 1 SHMaterial is defined, it will be used for all materials in the mesh.
If the <Output> node is missing, the tool will pick good defaults based on the file name of this XML file which can be useful for batch processing.